![]() The character customization is good, would have likes some more pieces of cloths but all in all it is better then Tekken 7 in this department. It feels responsive and it is easy to get into with a dept there that will be fun to explore. The most important thing, that being the combat, is great, that part is a clear 10 out of 10. This game is somewhere around 8 or 9 to be honest, with a few things dragging it down, so let me jump right into it. ![]() … ExpandĪnd here I am writing a review, scoring it above what I planed to seeing as some people scored it way to low, one even saying it uses the same And here I am writing a review, scoring it above what I planed to seeing as some people scored it way to low, one even saying it uses the same engine as SCIV, little did I know that SCIV used unreal engine 4, well riddle me silly (sarcasm). Enjoy it and hope we get a sequel worthy of this title again. The game was resurrected to it's full glory. ![]() ![]() This game does have a little learning curve, but easy to get into. As well to anyone looking to get into fighting games. I highly recommend this to anyone who is interested in fighting games. Overall: - I think this game is 100% worth the purchase. Which is why this doesn't bother me as much as it should. I'm sure they had budget restraints considering they had to beg the higher ups to get this game made. It wasn't good then, and it isn't good now. I was first introduced to something like this with Blazblue. Using gif images with a wallpaper backdrop and narrative to tell the story, is horrible. While this is a fighting game more than a story driven game, the way they went about it was just awful. The Bad: - So unfortunately, I did find the elephant in the room in this game. Do not expect to get God of War graphics. Although i'm not one to have dabbled with SC's custom creation over -the years, I'd say this is the best iteration of it yet. No character feels like they're the worst. The Good: - The overall game play system is fantastic. This game on the fighting scale prowess is easily an 8 or 9. As a competitive veteran to the Soul Calibur series, I have to say, this is one of the best in the series yet. As a competitive veteran to the Soul Calibur series, I have to say, this is one of the best Writing a review for one of my favorite games. See Strategy for a full strategy breakdown.Writing a review for one of my favorite games. Haohmaru needs to be careful about Rage Explosion's use, as it is only usable once per match - afterwards, he will no longer have access to Max Rage or Rage Explosion. Using Lightning Blade will instantly end Rage Explosion but leave him in soul charge. ![]() Rage Explosion gives him all the usual benefits of both Max Rage and Soul Charge with even more damage than a normal soul charge, and it also gives him access to Lightning Blade (RXP 4A+B+K), a very fast super-like attack that deals very high damage. In Max Rage, he also gains access to a new variant of Soul Charge, Rage Explosion (4). In Max Rage, some of his special moves become powered-up alternate versions, and he gains access to a new critical edge via 6A+B+K. Much like Samurai Showdown, Haohmaru has a Max Rage state that he enters by falling below 30% HP (or by hitting his unique 14-slash-attack Soul Attack). This allows him to remain unpredictable even on block. Haohmaru can cancel a variety of his moves, hit or block, into special moves or his unique deflection parry, much like his home franchise. Poor close range tools due to slow buttons.Without rage, very hard to comeback from life deficit.Identity is almost entirely as a defensive zoning character.Good frame advantage on hit Good spacing on moves on block.High comeback potential through rage mechanics.Added unpredictability through Ronin cancels.He can even cancel some of his attacks into special attacks, has a Rage function, and unique meter options such as alternate supers and the classic Issen. Haohmaru brings some aspects of Samurai Showdown with him into Soulcalibur 6, including projectiles, his devastating heavy slash, deflecting the opponent's blade, and even fighting bare-handed. ![]()
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